With us entering a state of war, we can expect more pitched combat like we saw on this past Sunday. As such, I’d like to ask the town what elixirs would you find most useful to be available for your purchase and use? Demyan put together a great catalog, and I’m hoping I can find a copy to put up to help guide thoughts on this topic.
Don’t be afraid to describe what would be useful either. If we haven’t done it before we can always invent of. Mental health elixirs are also of vital importance. We can’t fight well if we don’t feel well.
The Meditation elixir (restore 4cp or 6cp of skills after a 5 minute ‘rest’) would be immensely useful for refreshing one’s skills between encounters (or during the rare but not unheard of 1 hour+ encounters).
And, for our more defensively inclined fighters, especially if a Skirmisher guerilla group forms, Pressure Activated Acid is a lovely companion to ‘Parries’ (I myself have few Parries, or else I would be stockpiling those)
I don’t know much about Elixirs, but I am making a Tiyagan Alembic which allows you to spend 1 arcana to double a point of distillation up to as many as you have, during a single bgs period.
Might as well use the enemies technology against them!
Make sure to consult Auntie or Seren. The catalog doesn’t give you the insight they have into general availability, market support for the components, etc.
I would second the suggestion of the Meditation elixir.
I would also personally request more daughts of quietude and quiet the battlefields though the latter of those will likely need to wait until Fall. My supplies for preventative measures for dealing with the dead have run rather low as I was expecting less need of them with the construction of our gaol.
Also while they are not elixers but since they are still made by apothecaries I feel it is worth mentioning that venom vials can help those of us with lower combat skills do more damage and we can always benefit from purifies.
I would like to say that we are hoping to improve the Dizzy Spell so that it’s, well, less Dizzy. And please note the new addition of the Cheat Death elixir which I discovered this season.
Some we took prisoners, others ended up critical’d. Part of that may have been uses of venom and confusion over what the operating procedures should be during war time. Either way, a good deal of arcanum and a quiet the battlefield was extended after the fight.
No Pain No Gain seems quite nice for fighters with multiple uses of Recovery, especially considering it just takes one common component.
Sweet Dreams could be good to have around for the same reason as Meditation. It’s more limited in when it can take effect, but restores more CP for the cost (since it’s another one-common-component elixir).
I’d be interested in learning what component each of those requires.