Public Works Rules

Public Works

Notes: Maintenance is per game. Failure to pay maintenance means the benefit of the building is unavailable until the maintenance debt is repaid in full. If the trade good portion of the maintenance debt equals 50%+ of the original cost, the public work is lost.

This is not an exhaustive list of public works.

Buildings:

Bank Vault
Cost to Make: 10 wood, 30 iron, 10 copper, 5 focus
Ongoing Maintenance: 1 wood, 3 iron, 1 copper, 1 focus
Effect: Unlocks new profession: Banker

Brokerage House
Cost to Make: 100 wood, 25 iron, 25 copper, 10 focus
Ongoing Maintenance: 8 wood, 1 iron, 1 copper, 1 focus
Effect: Doubles the effective rank of all Stock Brokers

Courthouse
Cost to Make: 40 wood, 10 iron, 5 focus
Ongoing Maintenance: 4 wood, 1 iron, 1 focus
Effect: Unlocks new profession: Lawyer

Customs House
Cost to Make: 10 wood, 10 iron, 5 copper, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 copper, 1 focus
Effect: Allows the town council to tax the market auction through tariffs or sales taxes.

Dry Dock
Cost to Make: 80 wood, 20 iron, 10 focus
Ongoing Maintenance: 1 wood, 1 focus
Effect: Allows the building and maintenance of ships

Fire Station
Cost to Make: 10 wood, 10 iron, 5 copper, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 copper, 1 focus
Effect: Protects public works from complete destruction by fire.

Fishing Docks
Cost to Make: 120 wood, 20 iron, 15 focus
Ongoing Maintenance: 9 wood, 1 iron, 1 focus
Effect: Doubles landowner production of fish

Gaol
Cost to Make: 10 wood, 10 iron, 5 lead, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 lead, 1 focus
Effect: Unlocks “I throw you in jail” call (see: Port Katherine rulebook)

Generator Mill
Cost to Make: 40 wood, 20 iron, 20 arcanum, 5 focus (2 must be Engineers with Maintenance)
Ongoing Maintenance: 4 wood, 2 iron, 2 arcanum 1 focus (must be Engineer with Maintenance)
Effect: Generates 10 units of electricity, which are sold at auction. Revenues generated go to the town council.

Granary
Cost to Make: 75 wood, 50 iron, 25 lead, 10 focus
Ongoing Maintenance: 6 wood, 3 iron, 1 lead, 1 focus
Effect: Doubles landowner production of grain

Guard Towers
Cost to Make: 60 wood, 20 iron, 200 arcanum, 10 focus
Ongoing Maintenance: 3 wood, 1 iron, 10 arcanum, 1 focus
Effect: Allows early warning of imminent attack.

Hospital Improvements
Cost to Make: 5 copper, 5 lead, 5 wood, 100 arcanum, 5 focus
Ongoing Maintenance: 1 copper, 1 lead, 1 wood, 20 arcanum, 1 focus
Effect: Improves the hospital such that it now always counts as a medical tent.

Laboratory Improvements
Cost to Make: 40 iron, 40 wood, 20 coal, 500 arcanum, 10 focus
Ongoing Maintenance: 2 iron, 2 wood, 1 coal, 50 arcanum, 1 focus
Effect: Doubles the effective rank of Single Component Chemistry for Apothecaries

Library Improvements
Cost to Make: 100 wood, 25 iron, 10 copper, 150 arcanum, 10 focus
Ongoing Maintenance: 6 wood, 1 iron, 1 copper, 20 arcanum, 1 focus
Effect: Doubles the effective rank of Research for Scholars

Mine Carts/Tracks
Cost to Make: 100 iron, 10 copper, 10 lead, 30 coal, 10 focus
Ongoing Maintenance: 6 iron, 1 copper, 1 lead, 2 coal, 1 focus
Effect: Doubles landowner production from one type of mine (must build new carts/tracks for each type of mine)

Post Office
Cost to Make: 15 wood, 5 iron, 5 copper, 5 focus
Ongoing Maintenance: 3 wood, 1 iron, 1 copper, 1 focus
Effect: PCs may now send letters at a rate of 1 penny for letters within Port Katherine and 1d for letters back to Kithira. Income accrues to the town council.

Printing Press
Cost to Make: 10 wood, 10 iron, 5 lead, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 lead, 1 focus
Effect: Generates 40d per game for the town council, through sales of the newspaper.

Public Gardens
Cost to Make: 100 wood, 20 iron, 20 copper, 15 focus
Ongoing Maintenance: 8 wood, 1 iron, 1 copper, 1 focus
Effect: Doubles the effective rank of all Gardeners

Sawmill
Cost to Make: 120 wood, 30 iron, 10 focus
Ongoing Maintenance: 8 wood, 2 iron, 1 focus
Effect: Doubles landowner production of wood

Sewer System
Cost to Make: 8 wood, 4 iron, 10 focus
Ongoing Maintenance: 3 wood, 2 iron, 1 focus
Effect: Increases public health.

Slaughterhouse
Cost to Make: 75 wood, 75 iron, 10 focus
Ongoing Maintenance: 5 wood, 5 iron, 1 focus
Effect: Doubles landowner production of meat

Smithy
Cost to Make: 40 iron, 40 wood, 20 coal, 500 arcanum, 10 focus
Ongoing Maintenance: 2 iron, 2 wood, 1 coal, 50 arcanum, 1 focus
Effect: Doubles the effective rank of Craft Basic Engineering Schematic for Engineers

Well
Cost to Make: 20 iron, 5 wood, 5 focus
Ongoing Maintenance: 4 iron, 1 wood, 1 focus
Effect: Increases public health.

Positions
All positions exist in perpetuity once created and staff will administer the payments. The identities of the position holders will be determined by a majority vote of the town council.

Building Operator
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to an individual who provides the focus requirement for ongoing maintenance of a building. This public work is completed for each building, individually, and is tied to the maintenance of that building.

Lamp Lighter
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a lamp lighter, who lights the lamps on the trails

Mail Carrier
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a mail carrier, who delivers and collects the mail

Newspaper Delivery
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a newspaper delivery person, who delivers the newspaper

Town Watch
Cost to Make: 400 ducats, 1 focus
Effect: Pays 20d per game to one constable and 10d per game to each of two deputies

Town Cryer
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a town cryer, who rings the hour

3 Likes

I know that we have a piece of paper for the graveyard, but I don’t see it here. Would it be possible to add it?

Also on positions, if we decide we want to change who holds the position can we do that with a town council vote without having to create the position again? Also if someone will be missing for the event is it possible to have someone temporarily take the role or would we be able to assume that between events they still did the work even if they weren’t at the festival and not worry about it?

“This is not an exhaustive list of public works.”

You should ask the town council member with the blueprints to post it.

Re: the automatic payment. That makes a fund that provides payment to one person, but that person does not need to be the same person every time, or even any time.

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Re: Building Operator

The Town Council is currently paying 10d out of their budget to people volunteering their focus to maintain buildings. With a cost of 250d, it would be only at the 26th event, or 6.5 years, from the creation of the Building Operator that this would start saving us money vs. the council continuing to pay per event.

I’m curious if there are other mechanical effects, e.g. if

means that the maintenance cost is lowered in cost, etc.

I imagine this is FOIG and ask Town Council territory, mainly pointing this out to other PCs as a thing we probably should spend time figuring out.

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My understanding, as a TC member, is that 250 D is the amount which must be invested at “standard” interest to pay 10D season, and that is all it does.

Also note that while the TC hopes to pay for focus for buildings in the future, at present we are relying on donations, as our tax base is insufficient to support our expenditures.

Oh, that’s good to know, I thought Nathrach had mentioned compensation when we spoke about it, but I may have misunderstood. It doesn’t change my decision to donate my focus either way.

I wonder if the necessary principle to fund building operators will go down when we have bankers in the colony. Doesn’t seem worth it now.

I may have misremembered how it worked last time I brought it up and thought it did more than it did.

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