Public Works
Notes: Maintenance is per game. Failure to pay maintenance means the benefit of the building is unavailable until the maintenance debt is repaid in full. If the trade good portion of the maintenance debt equals 50%+ of the original cost, the public work is lost.
This is not an exhaustive list of public works.
Buildings:
Bank Vault
Cost to Make: 10 wood, 30 iron, 10 copper, 5 focus
Ongoing Maintenance: 1 wood, 3 iron, 1 copper, 1 focus
Effect: Unlocks new profession: Banker
Brokerage House
Cost to Make: 100 wood, 25 iron, 25 copper, 10 focus
Ongoing Maintenance: 8 wood, 1 iron, 1 copper, 1 focus
Effect: Doubles the effective rank of all Stock Brokers
Courthouse
Cost to Make: 40 wood, 10 iron, 5 focus
Ongoing Maintenance: 4 wood, 1 iron, 1 focus
Effect: Unlocks new profession: Lawyer
Customs House
Cost to Make: 10 wood, 10 iron, 5 copper, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 copper, 1 focus
Effect: Allows the town council to tax the market auction through tariffs or sales taxes.
Dry Dock
Cost to Make: 80 wood, 20 iron, 10 focus
Ongoing Maintenance: 1 wood, 1 focus
Effect: Allows the building and maintenance of ships
Fire Station
Cost to Make: 10 wood, 10 iron, 5 copper, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 copper, 1 focus
Effect: Protects public works from complete destruction by fire.
Fishing Docks
Cost to Make: 120 wood, 20 iron, 15 focus
Ongoing Maintenance: 9 wood, 1 iron, 1 focus
Effect: Doubles landowner production of fish
Gaol
Cost to Make: 10 wood, 10 iron, 5 lead, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 lead, 1 focus
Effect: Unlocks “I throw you in jail” call (see: Port Katherine rulebook)
Generator Mill
Cost to Make: 40 wood, 20 iron, 20 arcanum, 5 focus (2 must be Engineers with Maintenance)
Ongoing Maintenance: 4 wood, 2 iron, 2 arcanum 1 focus (must be Engineer with Maintenance)
Effect: Generates 10 units of electricity, which are sold at auction. Revenues generated go to the town council.
Granary
Cost to Make: 75 wood, 50 iron, 25 lead, 10 focus
Ongoing Maintenance: 6 wood, 3 iron, 1 lead, 1 focus
Effect: Doubles landowner production of grain
Guard Towers
Cost to Make: 60 wood, 20 iron, 200 arcanum, 10 focus
Ongoing Maintenance: 3 wood, 1 iron, 10 arcanum, 1 focus
Effect: Allows early warning of imminent attack.
Hospital Improvements
Cost to Make: 5 copper, 5 lead, 5 wood, 100 arcanum, 5 focus
Ongoing Maintenance: 1 copper, 1 lead, 1 wood, 20 arcanum, 1 focus
Effect: Improves the hospital such that it now always counts as a medical tent.
Laboratory Improvements
Cost to Make: 40 iron, 40 wood, 20 coal, 500 arcanum, 10 focus
Ongoing Maintenance: 2 iron, 2 wood, 1 coal, 50 arcanum, 1 focus
Effect: Doubles the effective rank of Single Component Chemistry for Apothecaries
Library Improvements
Cost to Make: 100 wood, 25 iron, 10 copper, 150 arcanum, 10 focus
Ongoing Maintenance: 6 wood, 1 iron, 1 copper, 20 arcanum, 1 focus
Effect: Doubles the effective rank of Research for Scholars
Mine Carts/Tracks
Cost to Make: 100 iron, 10 copper, 10 lead, 30 coal, 10 focus
Ongoing Maintenance: 6 iron, 1 copper, 1 lead, 2 coal, 1 focus
Effect: Doubles landowner production from one type of mine (must build new carts/tracks for each type of mine)
Post Office
Cost to Make: 15 wood, 5 iron, 5 copper, 5 focus
Ongoing Maintenance: 3 wood, 1 iron, 1 copper, 1 focus
Effect: PCs may now send letters at a rate of 1 penny for letters within Port Katherine and 1d for letters back to Kithira. Income accrues to the town council.
Printing Press
Cost to Make: 10 wood, 10 iron, 5 lead, 5 focus
Ongoing Maintenance: 2 wood, 2 iron, 1 lead, 1 focus
Effect: Generates 40d per game for the town council, through sales of the newspaper.
Public Gardens
Cost to Make: 100 wood, 20 iron, 20 copper, 15 focus
Ongoing Maintenance: 8 wood, 1 iron, 1 copper, 1 focus
Effect: Doubles the effective rank of all Gardeners
Sawmill
Cost to Make: 120 wood, 30 iron, 10 focus
Ongoing Maintenance: 8 wood, 2 iron, 1 focus
Effect: Doubles landowner production of wood
Sewer System
Cost to Make: 8 wood, 4 iron, 10 focus
Ongoing Maintenance: 3 wood, 2 iron, 1 focus
Effect: Increases public health.
Slaughterhouse
Cost to Make: 75 wood, 75 iron, 10 focus
Ongoing Maintenance: 5 wood, 5 iron, 1 focus
Effect: Doubles landowner production of meat
Smithy
Cost to Make: 40 iron, 40 wood, 20 coal, 500 arcanum, 10 focus
Ongoing Maintenance: 2 iron, 2 wood, 1 coal, 50 arcanum, 1 focus
Effect: Doubles the effective rank of Craft Basic Engineering Schematic for Engineers
Well
Cost to Make: 20 iron, 5 wood, 5 focus
Ongoing Maintenance: 4 iron, 1 wood, 1 focus
Effect: Increases public health.
Positions
All positions exist in perpetuity once created and staff will administer the payments. The identities of the position holders will be determined by a majority vote of the town council.
Building Operator
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to an individual who provides the focus requirement for ongoing maintenance of a building. This public work is completed for each building, individually, and is tied to the maintenance of that building.
Lamp Lighter
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a lamp lighter, who lights the lamps on the trails
Mail Carrier
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a mail carrier, who delivers and collects the mail
Newspaper Delivery
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a newspaper delivery person, who delivers the newspaper
Town Watch
Cost to Make: 400 ducats, 1 focus
Effect: Pays 20d per game to one constable and 10d per game to each of two deputies
Town Cryer
Cost to Make: 100 ducats, 1 focus
Effect: Pays 10d per game to a town cryer, who rings the hour