We’ve added and updated some public works! Here’s the current list of public works that can be built in town:
Public Work | Effect |
---|---|
Apiary | Doubles the effective rank of all Beekeepers |
Bank Vault | Unlocks the Banker profession. |
Brewery | Doubles the effective rank of Aging for all Cooks |
Brokerage House | Doubles the effective rank of all Stock Brokers |
Cafeteria | Meals eaten at mealtime have an extra serving |
Courthouse | Unlocks the Lawyer profession. |
Customs House | Allows the town council to tax the market auction through tariffs or sales taxes. |
Dry Dock | Allows the building and maintenance of ships |
Explosives Lab | Any True Artificer may spend their focus to create a single-use fireball trap. This trap costs 2 device to deploy, and expires at the end of the event (whether deployed or not). If the person maintaining the lab is a true artificer, they receive a trap |
Fire Station | Protects public works from complete destruction by fire. |
Fishing Docks | Doubles landowner production of fish |
Gaol | Unlocks the I throw you in jail call |
Generator Mill | Generates 10 units of electricity, which are sold at auction. Revenues generated go to the town council. |
Governor’s Palace | Increases the PI generated by Well-Regarded by 1.5x |
Granary | Doubles landowner production of grain |
Graveyard | Removes the arcanum requirement from Sanctify Dead. You must perform a ritual to re-sanctify this graveyard each season you wish to use it. |
Hospital Improvements | For every 2 points of natural healing spent, you may spend 1 point of healing for free |
Hot Springs | Once per event, you may relax here for 5 minutes, and restore 10cp of Soldier or Skirmisher skills |
Laboratory Improvements | Doubles the effective rank of Single Component Chemistry for Apothecaries |
Library Improvements | Doubles the effective rank of Research for Scholars |
Lighthouse | Increases the number of imported goods |
Mine Carts/Tracks | Doubles landowner production from one type of mine (must build new carts/tracks for each type of mine) |
Nursery | Doubles landowner production of Fruit |
Post Office | PCs may now send letters at a rate of 1 penny for letters within Port Katherine and 1d for letters back to Kithira. Income accrues to the town council. |
Power Lines | Increases the generator mill’s electricity output by 1.5x |
Printing Press | Generates 40d per game for the town council, through sales of the newspaper; allows printing of a local edition; unlocks Publisher profession |
Public Gardens | Doubles the effective rank of all Gardeners |
Sawmill | Doubles landowner production of wood |
School | Doubles the effective rank of Research Assistant for Scholars |
Sewer System | PCs gain one free use of Recovery per event. |
Shore Battery | Prevents shore bombardments |
Slaughterhouse | Doubles landowner production of meat |
Smithy | Doubles the effective rank of Craft Basic Engineering Schematic for Engineers |
Survey Corp | Doubles the effective rank of all Hunters |
Theater | Once per event, hold a performance. All participants gain 1 PI |
University | Increases CP gained from attending game from 2 to 3cp |
Warehouse | Allows merchants to gain access to export markets |