Items that grant non-Augment charge-up abilities

Cattle Prod lets you crank up a Lightning Strike augment, which, being an augment, has to be called with every swing until discharged.

Fire Amplifier just says you “gain” a Fire Strike packet. Does that have to be the next elemental volley packet you throw, or can you hold the charge for an opportune moment (since unlike the weapon augment you can miss with this)?

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It can be held, though you cannot have more than one at a time.

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With that answer I now excitedly shall await your pricing on an Air Amplifier :slight_smile:

Sweet!

Based on past results we might need a volunteer of a particular kind of artificer to help. We’ll be in touch.

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If you ever need Ice, you’ll trip over all of us.

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