To my fellow citizens,
Now that we are at war, it would behoove us to start being more aware of what kinds threats and attacks the enemy can bring against in battle, so we can begin to devise countermeasures for them. If you have more information, please feel free to share. Below I will begin listing the abilities of a skirmisher, advanced, through the specializations, so we can be wary of flanking attackers.
Skirmisher
Advanced
Weapon Proficiency: A doubler for: parry, maim, or disarm.
Pierce
Muscle Memory: Allows you per rank to repeat a single call when parried, warded, or resisted until it takes affect or you stop calling it.
Advanced Agility: Increases agility to 4
Pugilism
Master Agility - increase Agility to 6 points, but you can no longer wear armor of any kind
Survival Instinct - reduce your maximum agility for the rest of the event by 1 to Awaken yourself
Unencumbered Movement - reduce your maximum agility for the rest of the event by 1 to unroot yourself, mend all limbs, and end any active disengage effects
Dodge - reduce your current agility by 2 to Parry
Duelist
Chosen Foe: Declare a chosen foe. You may call ward to uncalled attacks from anyone else.
Riposte: When you parry a skill from your chosen foe, you may then use that skill back against them for free.
Spoiling for a Fight: Declaring a chosen foe refreshes your Agility
Finishing Flourish: You may call an instant Critical against a chosen foe you knock unconscious.
Fencer
Advanced weapon proficiency (Double a non-true skirmisher skill, or combine with weapon proficiency to triple that skill)
Sharp Reflexes (Burn a point of Agility armor for the rest of the event to get a Pierce)
Coup de Grace (May call “Critical” against a helpless target)
Ready Stance (Temporary ward against Disarm and Maim)
Sharpshooter
Steady Aim - allows you to reload a bullet if you miss, without using another use of the bullet skill
Knife to a Gunfight - parry while holding a gun
Deadeye - line up a shot for 30 seconds without moving or losing line of sight, then shoot “by my voice, pierce”
Lock and Load - line up a shot for 30 seconds without moving or losing line of sight, then shoot “critical”
We did excellent work dealing with the sharpshooters last event by preventing them from getting close enough to the queen to get off a critical shot. But as we begin to discuss more battle strategies, more information will be useful. Please add to the discussion below thank you.